Lore
Since this is SCP - 5000, maybe you should add in a brief or lore so that players that don't know much about the scenario can get clued in to the situation and why they are doing what they are doing for the GOC. I think it would be a nice touch considering we don't know what we are doing, why we are doing it, or what we should expect once inside the site, a brief overview of the site so we have a general idea as to where we are going, it can get a bit confusing at times.
Other than that things are pretty good I have seen a lot of other good suggestions and I do love the game and can't wait to see new maps and missions added in, Keep up the great work!
P.S. I love the name change, I had a bit of an Ah - Ha! moment a while back as to what SCP this one was based on and its awesome!
Comments: 3
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
08 Jan, '23
JaceketYeah, creating something like a Codex that you could slowly fill with files and info found around the maps would be amazing and open room to good enviromental storyteling.
-
24 Jan, '23
kemonAlso, I think simple briefings and debriefings would be great. Something simple, like "You are team Javelin. Your job here is to initiate reactor meltdown and extract", or "Team Javelin has failed... initiate plan B"
-
27 Apr, '25
ResidentI (kind of) like the "what is going on" aspect they currently have. The game is currently set in the beginning months of the 5000 story where the Foundation hasn't gone full exterminatus on humanity yet. The Foundation cuts contact with all other paranormal investigation organizations and none of them know what the Foundation is doing until they say "for reasons outside of our control our new objective is the termination of the human race." While I do agree that we need more lore (maybe in depth mission briefings like Ready or Not), it shouldn't be inherently obvious what the Foundation is doing (preparing to end humanity).