PSI-Z Dynamic AI (Ex. playing dead or limping/crippled if limbs shot, etc... See. Desc)
This was an old suggestion people have found to be really fond of in the Discord "Suggestions" Tab:
It would be a great idea for them to be able to "play dead" when shot (depending on the enemy of course). I noticed in Schmillsyy's video that they are ensuring their target’s dead by finishing the corpse's off, even though we already know if the ragdoll is on the ground, it's dead. Adding this feature will always keep the player on their toes even after thinking the target is "dead".
This could be after a certain percentage of the AI's hp is depleted, they have a percentage chance for them to play dead, and pull themselves back up at the players as they walk by or after a certain time has passed, they'll get back up. Probably best to keep their likelihood of playing dead to be low (maybe 10% chance?) so that way it won't feel like you need to be reminded every time you shoot something, but more of a "Oh shit I forgot they'll do that" moment. Additional dynamic AI response is nice too.
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24 Jan, '23
kemonThis is awesome. The ragdolls already sometimes look like they're not really dead, and having to pre-emptively give everything that seems still alive a head shot before moving on sounds like something that would perfectly fit the realistic, gritty and gruesome atmosphere of SCP:5K