Add ambient sound to make the game more immersive and scary
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05 Jan, '23
Hazardous BillThe mobs are too quiet. Does add to the fear factor but without some sound or ambience they feel to robotic and scripted, especially when they're all running in a straight line toward the player mirroring the exact same motions and movements
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14 Jan, '23
Gargoyle Sex (@ Steam Community)I personally like the fact the game is pretty damn quiet,
mainly in Solo as it makes it way more suspenseful and adds to the realistic stealth factor.
Like dude, you aren't going to be hearing distant synths and drum beats in the background whenever you start exploring an abandoned factory.
I get that if they add it you can just "Turn it off" but not adding it in the first place sorta tells us that the devs agree that music and other unrealistic ambiance noises would kill the suspense a little bit.
As I can remember rn, the Ambiance and the Sound Effects work perfectly rn. -
17 Jan, '23
PandorasBoxI don't think he's asking for music in the game. Just more of those random ambient sounds in the world. Something as little as water dripping or static on a TV goes a long way to improving environments/immersion.
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04 Jul, '23
AndyI would like to see ambient sounds added diegetically. - Like stuff in the game world makes noise that should... fans whir, light-bulbs buzz, worn tactical equipment jingles and bounces around. Use an absolute minimum of traditional "music". A few distant clanks and bangs could be fun too.
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10 Jan, '24
ZackZeedSome ambient sounds that make sense for a facility sure but not more than that. Take Lethal company for example (first thing that popped up in my head) it has No musical sounds whatsoever and that makes it so great in my opinion.