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  <title>Ideas for SCP: 5K</title>
  <subtitle>Ideas for SCP: 5K as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://feedback.scp5k.gg"/>
  <id>pr_tztnyi7lo9ujfqi</id>
  <updated>2025-01-13T12:44:25Z</updated>
  <entry>
    <title>更明确的任务指引</title>
    <link href="https://feedback.scp5k.gg/suggestions/712171/"/>
    <id>sug_reexz3nl2zqhxyw</id>
    <published>2026-05-16T06:40:37Z</published>
    <updated>2026-05-16T06:40:36Z</updated>
    <content type="text/plain">对任务地点进行详细描述和指引，帮助玩家快速上手</content>
  </entry>
  <entry>
    <title>New Asymmetric Objective-Based PvPvE gamemode</title>
    <link href="https://feedback.scp5k.gg/suggestions/711661/new-asymmetric-objectivebased-pvpve-gamemode"/>
    <id>sug_db6u4gv2q8sbdsk</id>
    <published>2026-05-12T19:13:41Z</published>
    <updated>2026-05-12T19:13:41Z</updated>
    <content type="text/plain">The idea is to create a new mode, matchmaking, where two teams of players (for example, 5v5) have a task in a complex or any other location, let's say, to capture data, rescue/kill personnel, take control of an SCP object, etc. Along the way, players from both of the teams will be under threat from a third force controlled by AI, this could be an SCP or anything the developers have come up with, to keep the gameplay always unpredictable and interesting. The main interest of this mode will not only be in this, but also in the strong emphasis on teamwork, and most importantly, proximity voice chat which will create some interesting moments in the matches.&#13;
&#13;
This is, of course, for the future, but I'm sure it will be a very good addition to the co-op mode and will keep player base active and interested in the game, so I hope my proposal might be considered or used in some form by the developers according to their own vision for the game.</content>
  </entry>
  <entry>
    <title>The revover</title>
    <link href="https://feedback.scp5k.gg/suggestions/711245/the-revover"/>
    <id>sug_z79vfs3gu6a2qbe</id>
    <published>2026-05-10T08:36:16Z</published>
    <updated>2026-05-10T08:36:16Z</updated>
    <content type="text/plain">As I play with the big revover, I notice that the reload method is to put in the bullet one by one, and also dumping out all the bullet, no matter whether they are used or not. I suggest that if you guys can, add like a quick-mag to the revover, and also only pull out the used bullet from the mag. Over all this was on of the coolest FPS game I've every played</content>
  </entry>
  <entry>
    <title>keybind for waving</title>
    <link href="https://feedback.scp5k.gg/suggestions/708666/keybind-for-waving"/>
    <id>sug_u1amj0jxvhcyht3</id>
    <published>2026-04-24T21:25:12Z</published>
    <updated>2026-04-24T21:25:12Z</updated>
    <content type="text/plain">add a keybind for waving so i can take it off Y, im left handed and i use yghj to move. also get that fagflag out of the game lmao. i bought this game forever ago and enjoyed it every update until you added that. theres no gay division that fights off scps LMFAO THEY ARE SCPS</content>
  </entry>
  <entry>
    <title>Chinese Translation mistake</title>
    <link href="https://feedback.scp5k.gg/suggestions/708565/chinese-translation-mistake"/>
    <id>sug_mjwdi8vmbylalqf</id>
    <published>2026-04-24T14:32:50Z</published>
    <updated>2026-04-24T14:32:49Z</updated>
    <content type="text/plain">At the last scene of The Gohst at the South Gate, there is a translation mistake from English to Chinese, the English is "if there were not some", however the Chinese meaning is "if that were not so", it should be "如果没有" but not "如果不是这样”.</content>
  </entry>
  <entry>
    <title>Add A incapacitated System Or Downed</title>
    <link href="https://feedback.scp5k.gg/suggestions/708507/add-a-incapacitated-system-or-downed"/>
    <id>sug_m4deq78qbxsorhf</id>
    <published>2026-04-24T08:16:42Z</published>
    <updated>2026-04-24T08:16:42Z</updated>
    <content type="text/plain">Instead Of Immediately Dying The Operator Should Be Put To The Ground incapacitated And Can Be Dragged To Safety And Revived By An Operator Only And The Med packs around the map can be picked up and used to revive the operator faster than without any healing supplies like lets say 10 seconds with out any medical supplies. and maybe 5 seconds or something with medical supplies and if the operator is being dragged to safety they should be able to use there pistol to defend the person dragging them with a slower reload time i hope this becomes a feature and im credited perhaps i wish this game the best hope and it can sky rocket.</content>
  </entry>
  <entry>
    <title>Global/Universal Profiles (Weapon Attachments)</title>
    <link href="https://feedback.scp5k.gg/suggestions/707779/globaluniversal-profiles-weapon-attachments"/>
    <id>sug_8lscjyw8r6thnmj</id>
    <published>2026-04-20T21:55:50Z</published>
    <updated>2026-04-20T21:55:50Z</updated>
    <content type="text/plain">Functioning the same as current weapon profiles, except shows for all weapons, and equips "all available"&#13;
MIght be good option to have considering the massive amount of weapons, most of them sharing at least a few attachments.</content>
  </entry>
  <entry>
    <title>Knife attack is permement, linked to character not equipt. Like press V to melee attack.</title>
    <link href="https://feedback.scp5k.gg/suggestions/707653/knife-attack-is-permement-linked-to-character-not-equipt-like-press-v-to-melee-a"/>
    <id>sug_xeidw236iwtneh5</id>
    <published>2026-04-20T16:15:09Z</published>
    <updated>2026-04-20T16:15:09Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>Extra Check Point Suggestions</title>
    <link href="https://feedback.scp5k.gg/suggestions/706618/extra-check-point-suggestions"/>
    <id>sug_baynk7cnmlzuy6v</id>
    <published>2026-04-14T04:42:29Z</published>
    <updated>2026-04-14T04:42:29Z</updated>
    <content type="text/plain">One of the check point spots that would be more than helpful for some players, is after crawling through the hospital, on the way back to the Satelite. That or the wave survival before the  MSG and defend satelite mission. The hospital is rather long in terms of working your way through again, especially before the wave. I think the exact moment for a check point, would be inside the building you launch the truck into.</content>
  </entry>
  <entry>
    <title>Tutorials</title>
    <link href="https://feedback.scp5k.gg/suggestions/706196/tutorials"/>
    <id>sug_hvuwhn1oauyxyhq</id>
    <published>2026-04-11T19:08:59Z</published>
    <updated>2026-04-11T19:08:58Z</updated>
    <content type="text/plain">Just make the game easier to play for newer players</content>
  </entry>
  <entry>
    <title>Extraction Game mode</title>
    <link href="https://feedback.scp5k.gg/suggestions/706195/extraction-game-mode"/>
    <id>sug_kqfd0etbphgnyfd</id>
    <published>2026-04-11T19:08:05Z</published>
    <updated>2026-04-11T19:08:05Z</updated>
    <content type="text/plain">Honestly this is why I bought the game, not saying anything because it is still really fun, but some type of extraction where you could collect items to sell for money to buy better guns and stuff like that would be a favorited game mode</content>
  </entry>
  <entry>
    <title>Open world mode</title>
    <link href="https://feedback.scp5k.gg/suggestions/706183/open-world-mode"/>
    <id>sug_f5g5r7ohotaxwwx</id>
    <published>2026-04-11T17:17:25Z</published>
    <updated>2026-04-11T17:17:25Z</updated>
    <content type="text/plain">a game mode where you can host a server and run an open world facility similar to the area 12 before SCP: 5k happened. you could also make it an official server where you can pick roles and research, guard,  riot as class d, or play as other Groups of interest such as GOC, Chaos insurgency, etc.  and maybe make a private mode in which you can use the bots or ai's as foundation personnel so you may run as a certain class or manage the entire foundation without having to worry about servers not having enough players. and as a bonus give like a ground access so you can also prepare if UIU, GOC, or other groups of interest attempt to raid. plus testing on scps would be great in order to give a purpose for D class. also a random scp breach by 079 would be a cool feature.</content>
  </entry>
  <entry>
    <title>Please we need compass</title>
    <link href="https://feedback.scp5k.gg/suggestions/705268/please-we-need-compass"/>
    <id>sug_82hhziodqnmf9dk</id>
    <published>2026-04-06T19:19:47Z</published>
    <updated>2026-04-06T19:19:46Z</updated>
    <content type="text/plain">I'm sorry, but we have futuristic tech gear, but we dont have the most basic thing... Compass would do wonders for comms and for general orientation and i dont mean some HUD one like modern FPS games have, but maybe addition to the wrist?</content>
  </entry>
  <entry>
    <title>lack of SCP feel</title>
    <link href="https://feedback.scp5k.gg/suggestions/704646/lack-of-scp-feel"/>
    <id>sug_gssyknh7t8q7ybo</id>
    <published>2026-04-03T04:43:51Z</published>
    <updated>2026-04-03T04:43:50Z</updated>
    <content type="text/plain">This hardly feels like an SCP game.&#13;
&#13;
Most of the SCPs we encounter don’t really feel like they belong in the SCP ip. They just come off as monsters things that bite, stab, or hit you. That’s it. There’s no sense that they’re actual entities or anomalies that pose a threat beyond basic combat. SCPs should feel unpredictable and dangerous in ways that aren’t just physical things that can kill you in ways you don’t expect, not just rush you like enemies.&#13;
&#13;
The maps don’t help either. They don’t capture that strict, suffocating, secretive government, grey concrete facility feel. The environment doesn’t sell that these things are contained here under heavy control it just feels like another level to fight through.&#13;
&#13;
All in all, it feels closer to games like Trepang2 or Killing Floor than an actual SCP game.&#13;
&#13;
It lacks that core SCP feel where the focus is on the unknown, the unnatural, and the fact that these aren’t just enemies, they’re anomalies you don’t fully understand or control.</content>
  </entry>
  <entry>
    <title>Chapter 2 sucks</title>
    <link href="https://feedback.scp5k.gg/suggestions/704462/chapter-2-sucks"/>
    <id>sug_jnn26ocunqco9c9</id>
    <published>2026-04-02T04:54:21Z</published>
    <updated>2026-04-02T04:54:21Z</updated>
    <content type="text/plain">Chapter 2 is really annoying and tedious. Barely any fights. Please change it. The SCP is cool though if used correctly.</content>
  </entry>
  <entry>
    <title>2p cannot see cutscenes</title>
    <link href="https://feedback.scp5k.gg/suggestions/703850/2p-cannot-see-cutscenes"/>
    <id>sug_e8tzcdb8scwt70f</id>
    <published>2026-03-30T02:19:25Z</published>
    <updated>2026-03-30T02:19:25Z</updated>
    <content type="text/plain">Says it all on the tin. Might have been already up as a bug report. Tossing it here anyway. Good luck.</content>
  </entry>
  <entry>
    <title>PLEASE FIX INVISIBLE ENEMY BUG</title>
    <link href="https://feedback.scp5k.gg/suggestions/703829/please-fix-invisible-enemy-bug"/>
    <id>sug_s5dkvpcckm9as8b</id>
    <published>2026-03-29T23:29:09Z</published>
    <updated>2026-03-29T23:29:09Z</updated>
    <content type="text/plain">There is a serious bug where an invisible enemy, likely a zombie based on the damage it dealt, would occur during the Piercing the Veil level. This bug seriously hinders the gameplay progression, as players keep dying to it. And it seems this invisible zombie cannot be damaged, which makes it even more frustrating than it already is. Devs, please fix this bug as soon as possible</content>
  </entry>
  <entry>
    <title>更多的武器与配件</title>
    <link href="https://feedback.scp5k.gg/suggestions/703601/"/>
    <id>sug_0wnxgedoot2ebcc</id>
    <published>2026-03-28T10:14:11Z</published>
    <updated>2026-03-28T10:14:11Z</updated>
    <content type="text/plain">或许可以添加更多的武器（比如HK416D，XM7等等，GOC应该有高科技武器）和更多的配件系统，这可以让玩家的选择更多样，很大程度上增强代入感</content>
  </entry>
  <entry>
    <title>Saving in between checkpoints</title>
    <link href="https://feedback.scp5k.gg/suggestions/703149/saving-in-between-checkpoints"/>
    <id>sug_mouvuboidoomvnk</id>
    <published>2026-03-25T20:51:08Z</published>
    <updated>2026-03-25T20:51:08Z</updated>
    <content type="text/plain">being able to save in between checkpoints so you dont have to do hard parts over and over again</content>
  </entry>
  <entry>
    <title>discover program Bug</title>
    <link href="https://feedback.scp5k.gg/suggestions/702557/discover-program-bug"/>
    <id>sug_nauyy7eezw8ouso</id>
    <published>2026-03-23T02:01:54Z</published>
    <updated>2026-03-23T02:01:54Z</updated>
    <content type="text/plain">There is a bug when you get in the elevator your screen will go black and there is nothing you can do about it except disconnect which you do you lose your guns.</content>
  </entry>
  <entry>
    <title>Mouse Input Glitch</title>
    <link href="https://feedback.scp5k.gg/suggestions/702531/mouse-input-glitch"/>
    <id>sug_3mysbqz2dnpby10</id>
    <published>2026-03-22T22:17:19Z</published>
    <updated>2026-03-22T22:17:19Z</updated>
    <content type="text/plain">The mouse buttons sometimes do not function. Whilst aiming sometimes I have to press fire several times with no shots being fired, or if aiming pressing right mouse will not return me to "hip fire".&#13;
I also got the game for my wife and she encountered the same bug on a separate pc.&#13;
Otherwise an extremely fun game and I'm so happy I finally got it.&#13;
P.S. Even more guns of course and more unique weapons obtainable through the campaign whether designed as a good find or a fun easter egg!!!</content>
  </entry>
  <entry>
    <title>single player settings</title>
    <link href="https://feedback.scp5k.gg/suggestions/701809/single-player-settings"/>
    <id>sug_1qzyorbni7qhbpn</id>
    <published>2026-03-19T00:27:04Z</published>
    <updated>2026-03-19T00:27:03Z</updated>
    <content type="text/plain">maybe you could add a settings menu or something to the single player campaign to let players change the number of lives or make it so that you can respawn infinitely. this could allow the game to be a little easier for players looking for a more casual experience.</content>
  </entry>
  <entry>
    <title>Prevent the player from losing all their ammo when transfering from one level to the next.</title>
    <link href="https://feedback.scp5k.gg/suggestions/700936/prevent-the-player-from-losing-all-their-ammo-when-transfering-from-one-level-to"/>
    <id>sug_rcoovkfkpjplzey</id>
    <published>2026-03-14T13:29:36Z</published>
    <updated>2026-03-14T13:29:35Z</updated>
    <content type="text/plain">It has been extremely annoying for me and several of the people I played with to have to scrounge for ammo every time we enter the next level. This is especially noticeable when players go from Piercing the Veil to Hollow Men, as there is a massive firefight in the opening of the level in Hollow Men. Now, I understand there are guns at the beginning of that level with full ammo. However, most of us players don't want to give up the modded guns that we fought hard to earn during the previous level. That is why I think players should keep their ammo count from the previous level when transitioning to the next level.</content>
  </entry>
  <entry>
    <title>连接</title>
    <link href="https://feedback.scp5k.gg/suggestions/700229/"/>
    <id>sug_vwson7mabrc41e4</id>
    <published>2026-03-10T19:52:51Z</published>
    <updated>2026-03-10T19:52:50Z</updated>
    <content type="text/plain">我朋友拉我组队一起，但是我这边显示无法和主机连接</content>
  </entry>
  <entry>
    <title>Improve MTF VoiceLines</title>
    <link href="https://feedback.scp5k.gg/suggestions/698504/improve-mtf-voicelines"/>
    <id>sug_vuohhflhf6ucn37</id>
    <published>2026-03-06T23:14:35Z</published>
    <updated>2026-03-06T23:14:35Z</updated>
    <content type="text/plain">when i started playing SCP:5K i loved the game but the only thing i don't like it was the MTF VoiceLines you guys can make it more Tactical</content>
  </entry>
  <entry>
    <title>Fixing bugs</title>
    <link href="https://feedback.scp5k.gg/suggestions/697344/fixing-bugs"/>
    <id>sug_avs1whka5nxlgis</id>
    <published>2026-02-28T19:00:25Z</published>
    <updated>2026-02-28T19:00:26Z</updated>
    <content type="text/plain">Today, I was playing with a friend in the "Classic Wave Mode" and encountered a bug where an invisible zombie was not affected by any attacks from weapons or the butt. This happened in a online game, and we've encountered this bug multiple times. In the screenshots, you can see that as a live player, I don't see my entity, but my friend, as an observer, does.</content>
  </entry>
  <entry>
    <title>interaction button bugged</title>
    <link href="https://feedback.scp5k.gg/suggestions/696808/interaction-button-bugged"/>
    <id>sug_9pkemszrfgnsynq</id>
    <published>2026-02-26T02:17:55Z</published>
    <updated>2026-02-26T02:17:55Z</updated>
    <content type="text/plain">the interaction button worked for a bit then stopped so i couldnt progess but amazing so far</content>
  </entry>
  <entry>
    <title>improve midair physics; increase gravity</title>
    <link href="https://feedback.scp5k.gg/suggestions/696346/improve-midair-physics-increase-gravity"/>
    <id>sug_sqigzvzlmty3iru</id>
    <published>2026-02-23T19:11:48Z</published>
    <updated>2026-02-23T19:11:48Z</updated>
    <content type="text/plain">Jumping is way too floaty and getting caught on (at least) one pixel somewhere in your trajectory will kill all speed&#13;
&#13;
suggestion: increase gravity and shorten jump hight; adjust fall damage to scale</content>
  </entry>
  <entry>
    <title>Nerf the burning garage section!</title>
    <link href="https://feedback.scp5k.gg/suggestions/696121/nerf-the-burning-garage-section"/>
    <id>sug_at0cl3hvxzdsvzy</id>
    <published>2026-02-22T07:31:11Z</published>
    <updated>2026-02-22T07:31:11Z</updated>
    <content type="text/plain">The burning garage section where you have to turn the four gas valves is nearly impossible on solo. The enemy count needs to be turned down massively. I've had no trouble with this game up to this point, and now I've died over a dozen times. Scale back the difficulty of this section!</content>
  </entry>
  <entry>
    <title>Add More Usable SCP Objects</title>
    <link href="https://feedback.scp5k.gg/suggestions/695776/add-more-usable-scp-objects"/>
    <id>sug_g6svh1xi5c8nssg</id>
    <published>2026-02-20T00:53:14Z</published>
    <updated>2026-02-20T00:53:14Z</updated>
    <content type="text/plain">I would love to see more usable SCP objects implemented into the game as tactical equipment. Items like SCP-1853, SCP-268, SCP-005, SCP-127 or SCP-500 could add huge depth to gameplay.&#13;
&#13;
Adding anomalous gear such as temporary performance enhancers, invisibility tools, living weapons, or rare medical SCP items would increase strategic variety and replayability. It would also make the Foundation feel more advanced and dangerous.&#13;
&#13;
These items could be rare mission rewards, high-risk experimental gear, or limited-use equipment to keep balance.&#13;
&#13;
SCP-5K has huge potential to integrate canon SCP objects into loadouts and make missions feel more unique and unpredictable.</content>
  </entry>
  <entry>
    <title>Gender slider for all factions.</title>
    <link href="https://feedback.scp5k.gg/suggestions/693586/gender-slider-for-all-factions"/>
    <id>sug_tvqp75rjndzypsc</id>
    <published>2026-02-09T15:38:50Z</published>
    <updated>2026-02-09T15:38:50Z</updated>
    <content type="text/plain">I think it would be neat if we could utilize the gender slider on the UNGOC, SCPF Guards and the Class-D, instead of only being able to use it on the UIU.</content>
  </entry>
  <entry>
    <title>explosion de grenade son</title>
    <link href="https://feedback.scp5k.gg/suggestions/693200/explosion-de-grenade-son"/>
    <id>sug_3dqlaaemnbyebty</id>
    <published>2026-02-06T22:14:03Z</published>
    <updated>2026-02-06T22:14:03Z</updated>
    <content type="text/plain">je voudrais que vous augmenté le son des grenades et des armes a feu que quand quelqu'un tir ou jette une grenade on l'entend voir même nous explose les oreille</content>
  </entry>
  <entry>
    <title>Update HUD, and add SCP overviews for encountered SCP's.</title>
    <link href="https://feedback.scp5k.gg/suggestions/692495/update-hud-and-add-scp-overviews-for-encountered-scps"/>
    <id>sug_3or3kkg0tk9wvlk</id>
    <published>2026-02-03T04:02:55Z</published>
    <updated>2026-02-03T04:02:55Z</updated>
    <content type="text/plain">Add a menu or in game menu via pause screen where you can read and view different encountered SCP's. Giving players better tactical advantages &amp; information regarding what it is they are fighting. Also, updating UI and HUD to look more seamless and lore friendly.</content>
  </entry>
  <entry>
    <title>Classic Survival mode.</title>
    <link href="https://feedback.scp5k.gg/suggestions/692202/classic-survival-mode"/>
    <id>sug_8rfgai3tm9r76bq</id>
    <published>2026-02-01T10:30:16Z</published>
    <updated>2026-02-01T10:30:16Z</updated>
    <content type="text/plain">When playing the classic survival mode, you're given very limited amount of time between waves, I believe its less than 10 seconds. with the emphases of searching for new weapons that spawn in every round, it's simply not enough time. I even got trapped trying to modify my weapon at the workbench because a wave spawned in. Also I'd like to note that all the enemies that spawn are runners, so you're very rushed each round. Now I'd suggest giving players time frame of around 2-3 minutes between rounds with an option to skip it if desired.</content>
  </entry>
  <entry>
    <title>Checkpoint by garage mini boss fight with valves</title>
    <link href="https://feedback.scp5k.gg/suggestions/690777/checkpoint-by-garage-mini-boss-fight-with-valves"/>
    <id>sug_j46uiklqgxkngnv</id>
    <published>2026-01-24T13:57:54Z</published>
    <updated>2026-01-24T13:57:54Z</updated>
    <content type="text/plain">Can you please put a checkpoint in Chapter 1 PIERCING THE VEIL by the garage mini boss fight with the valves</content>
  </entry>
  <entry>
    <title>make a backrooms update fr</title>
    <link href="https://feedback.scp5k.gg/suggestions/690531/make-a-backrooms-update-fr"/>
    <id>sug_mxc63tst3narbsw</id>
    <published>2026-01-23T04:24:38Z</published>
    <updated>2026-01-23T04:24:37Z</updated>
    <content type="text/plain">It would be awesome and cool!</content>
  </entry>
  <entry>
    <title>Enemy Behavior not "Anomalous" enough</title>
    <link href="https://feedback.scp5k.gg/suggestions/690500/enemy-behavior-not-anomalous-enough"/>
    <id>sug_al6ptuoenzblhtc</id>
    <published>2026-01-22T23:03:45Z</published>
    <updated>2026-01-22T23:03:44Z</updated>
    <content type="text/plain">Would love to see more varied gameplay and enemy behaviors. Crash dummies have no "damage transference" mechanics in relation to their original article SCP and behave only as tanky equivalents of MTF soldiers that randomly instakill you and don't react to damage or suppression to mitigate that. 3199 instances don't have any acid or "rebirth" mechanics like their article describes, and the vector enemies are mostly just zombies, hitboxes that run at you. My main hope for the game overall is to have an arsenal of varied anomalous enemies that require different responses from the player to deal with efficiently. Nothing wrong with simple zombies of course, 008 would be incredibly common in this scenario, but it needs some breaking up with variance.&#13;
&#13;
Obviously this is a long-term goal but I want it to be said just how important I feel this will be to the gameplay in the final release.</content>
  </entry>
  <entry>
    <title>Discover Program "sectioned" chamber bug - locked out after respawn</title>
    <link href="https://feedback.scp5k.gg/suggestions/689430/discover-program-sectioned-chamber-bug-locked-out-after-respawn"/>
    <id>sug_jdcgoqy2h8nvzuj</id>
    <published>2026-01-16T22:07:12Z</published>
    <updated>2026-01-16T22:07:12Z</updated>
    <content type="text/plain">In the Discover Program chamber where the D-Class operatives need to move from section to section after every few waves, dying at a later section with respawn tokens causes the players to respawn at the first chamber. This can lock the players out of any further progress, since subsequent waves spawn in later chambers  with no way for the players to access them.</content>
  </entry>
  <entry>
    <title>Fix scope-in clipping bug</title>
    <link href="https://feedback.scp5k.gg/suggestions/689084/fix-scopein-clipping-bug"/>
    <id>sug_fhfu6ty3nfalnmu</id>
    <published>2026-01-15T21:11:22Z</published>
    <updated>2026-01-15T21:11:22Z</updated>
    <content type="text/plain">When crouched and scoped in, like with the VUDU telescopic sight, sometimes shoulders or arms from the playermodel clip in front of the sight making it absolutely unusable. Happens more frequently when scoped in crouched and walking.</content>
  </entry>
  <entry>
    <title>Discoer program final chamber soft locked due to lift not coming down</title>
    <link href="https://feedback.scp5k.gg/suggestions/688188/discoer-program-final-chamber-soft-locked-due-to-lift-not-coming-down"/>
    <id>sug_baz7txly9dxgxrp</id>
    <published>2026-01-11T23:19:46Z</published>
    <updated>2026-01-11T23:19:46Z</updated>
    <content type="text/plain">We respawned after the team was wiped out at the end and was soft locked in the first lift of the final level and were unable to complete the level due to the level design</content>
  </entry>
  <entry>
    <title>Fix disconnecting</title>
    <link href="https://feedback.scp5k.gg/suggestions/686808/fix-disconnecting"/>
    <id>sug_2ufzpjlhxnpuyc5</id>
    <published>2026-01-03T00:05:24Z</published>
    <updated>2026-01-03T00:05:24Z</updated>
    <content type="text/plain">My friends either get stuck in loading and disconnecting or get disconnectet thru the game.</content>
  </entry>
  <entry>
    <title>More achievements</title>
    <link href="https://feedback.scp5k.gg/suggestions/686670/more-achievements"/>
    <id>sug_nl9v2rccrfxs8tj</id>
    <published>2026-01-02T05:55:31Z</published>
    <updated>2026-01-02T05:55:30Z</updated>
    <content type="text/plain">I have really enjoyed what the game has to offer so far, but one thing I enjoyed was going for the achievements in the discovery program mode and I feel like if some of the other modes like Ghost of the South Gate since I'm fairly certain that level is complete, would be really fun to go for, like for example getting an achievement for beating the mode or killing one of the brute monsters but I think if there was challenge ones like in discovery mode when you have to not use scp-914 for 5 rounds would be cool like beating the mode while only using a pistol or killing a certain amount of SCP 610. I really enjoy trying to get some of the achievements and I feel like if some were added to ghost of the south gate it could add a lot of replay ability to the level and I understand the raid on area 12 level isn't finished yet and I wouldn't expect more achievements to  be added until its finished, I feel like adding more could add a lot more replay ability</content>
  </entry>
  <entry>
    <title>single player friendly</title>
    <link href="https://feedback.scp5k.gg/suggestions/686495/single-player-friendly"/>
    <id>sug_gndtbqtwfshubbc</id>
    <published>2025-12-31T15:09:52Z</published>
    <updated>2025-12-31T15:09:52Z</updated>
    <content type="text/plain">I dont have any friends that own the game, in addition the servers are often empty, when i got lucky and a server didnt disconnect me, i really enjoyed it, it was high stakes and had action i really enjoyed, but what i feel is letting this game down is its reliance on co-op play. i would personaly try to either make the levels scale with the number of players e.g. the sculpture appearing in fewer spots if only one person is present to allow for single players to achieve the game without being limited by other peoples spendings. I love the concept of this game and its storyline, having watched others play it and got lucky on a public server to experience the game myself, but must it be this difficult to experience the game this way?</content>
  </entry>
  <entry>
    <title>可用装备和异常种类太少</title>
    <link href="https://feedback.scp5k.gg/suggestions/686467/"/>
    <id>sug_xac4sgd1mjah07m</id>
    <published>2025-12-31T09:13:53Z</published>
    <updated>2025-12-31T09:13:52Z</updated>
    <content type="text/plain">建议增加无人机和榴弹以及火箭筒，再加上智能弹药</content>
  </entry>
  <entry>
    <title>Multiple issues</title>
    <link href="https://feedback.scp5k.gg/suggestions/686261/multiple-issues"/>
    <id>sug_ah6ucjans0hbo4f</id>
    <published>2025-12-29T21:52:39Z</published>
    <updated>2025-12-29T21:52:39Z</updated>
    <content type="text/plain">1. fix the mouse issue&#13;
my mouse does not entirely disappear while in game, it shows up on the sides of the screen, and often times when this happens im unable to either shoot or ADS. and it seems to only happen in this game and maybe one other ive ever played.&#13;
&#13;
2. Dogs things in garage level, and the valve turning mosh pit&#13;
&#13;
The dogs are fine themselves, maybe a little spongy but not too bad. However, once I get to the mosh pit valve turning nightmare, it gets very ridiculous. not a bad area, constant spawning isnt bad except for the dog thingys. those being constantly spawned in in addition to the normal enemies is too much. please either tone down the dog spawns alot or have a set number to be spawned. I would like to not have over 20 of them hopping up to me at once, I lose all 5 lives at that point ONLY because of those dogs &#13;
&#13;
I get stuff is supposed to be challenging but i believe this is too much</content>
  </entry>
  <entry>
    <title>加入像cod半条命那样的cg动画和实机动画剧情</title>
    <link href="https://feedback.scp5k.gg/suggestions/685852/codcg"/>
    <id>sug_ku58kcmhwupdu8s</id>
    <published>2025-12-26T13:23:05Z</published>
    <updated>2025-12-26T13:23:05Z</updated>
    <content type="text/plain">加入cg动画和实机动画剧情，激发玩家的探索欲，增加玩家的代入感，使玩家沉浸在剧情里。如果有恐怖突脸镜头那更棒了。或者加点人性色彩，比如患难兄弟情的剧情啊什么的</content>
  </entry>
  <entry>
    <title>Baby cart push</title>
    <link href="https://feedback.scp5k.gg/suggestions/685823/baby-cart-push"/>
    <id>sug_z7xveyc4kfcukmp</id>
    <published>2025-12-26T04:10:15Z</published>
    <updated>2025-12-26T04:10:15Z</updated>
    <content type="text/plain">Baby cart level bugged respawn on last survive point</content>
  </entry>
  <entry>
    <title>Increase the amount of ammo in the final fight of chapter 1 of the area 12 campaign</title>
    <link href="https://feedback.scp5k.gg/suggestions/685716/increase-the-amount-of-ammo-in-the-final-fight-of-chapter-1-of-the-area-12-campa"/>
    <id>sug_0ctku83dphhia6a</id>
    <published>2025-12-24T20:17:45Z</published>
    <updated>2025-12-24T20:17:45Z</updated>
    <content type="text/plain">I've found that it is impossible to complete the final battle of chapter 1 in solo without running out of ammo and having to die so you spawn with more ammo</content>
  </entry>
  <entry>
    <title>SCP基金会将与外部世界开战</title>
    <link href="https://feedback.scp5k.gg/suggestions/685443/scp"/>
    <id>sug_fq59ld7usjpasct</id>
    <published>2025-12-23T06:29:49Z</published>
    <updated>2025-12-23T06:29:48Z</updated>
    <content type="text/plain">I saw on the official website that it was to prevent the SCP Foundation from harming more civilians. And GOC has already noticed something amiss with the Foundation. If GOC could eliminate the Foundation in its infancy, they would miss the thrilling scene where the SCP Foundation goes to war against humanity. Therefore, I hope there must be a plot where the SCP Foundation goes to war against humanity. Also, my English translation is machine-translated.7</content>
  </entry>
  <entry>
    <title>Possible death from TC lobby</title>
    <link href="https://feedback.scp5k.gg/suggestions/681965/possible-death-from-tc-lobby"/>
    <id>sug_qcyy6e5xrs6upga</id>
    <published>2025-12-07T21:40:14Z</published>
    <updated>2025-12-07T21:40:14Z</updated>
    <content type="text/plain">By doing some parkour there's a way to die from the TC lobby.</content>
  </entry>
</feed>
